September 29, 2022

Apple Metaverse Acquisitions

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Apple Metaverse Acquisitions
Here are the companies that Apple acquired related to their metaverse ambitions.

Spaces
a developer of location-based VR experiences that recently pivoted to launch a VR extension for videoconferencing platforms like Zoom and Skype.
Camerai
Camerai’s technology became a significant part of every Apple camera with an emphasis on augmented reality and video technology capabilities.
NextVR
NextVR provides profound immersion to put you right there in the action for NBA games, WWE, boxing, NHRA, ICC soccer, concerts, exclusive behind-the-scenes music experiences and stand-up comedy events.
Akonia Holographics
thin, transparent smart glass lenses that display vibrant, full-color, wide field-of-view images
Vrvana
a Canadian company that develops a extended reality headset for the gaming community
SensoMotoric Instruments
The technology is based on the dark pupil and corneal reflection tracking: The cameras in the SMI eye trackers detect face, eyes, pupils, as well as the corneal reflections from the infrared light sources, and calculate eye movements, gaze direction and points of regard. The sampling frequency of the eye trackers ranges from 30 Hz up to the kHz range.
indoor.io
to boost their already long standing indoor mapping project.
Metaio
Augmented Reality (AR) company that developed software technology and provided augmented reality solutions
PrimeSense
an Israeli 3D sensing company based in Tel Aviv. PrimeSense had offices in Israel, North America, Japan, Singapore, Korea, China and Taiwan. PrimeSense was bought by Apple Inc. for $360 million on November 24, 2013.
FlyBy Media
Flyby Media is a global publisher of mobile location-based, augmented reality games.
ZCam
a brand of time-of-flight camera products for video applications by Israeli developer 3DV Systems. The ZCam supplements full-color video camera imaging with real-time range imaging information, allowing for the capture of video in 3D.
Spektral
This type of technology can be used, for example, to make quicker and more accurate/realistic cut-out images in augmented reality environments, but also for more standard applications like school photos.